A lot of people said that the developer levels in the first game lacked direction and felt a bit underdone. Whilst I did not share this opinion, that's certainly how I feel about the sequel. Media Molecule seem to have decided that the levels should be all about gadgets (grappling hook, guns, etc.) and while this works for a few levels (mainly the grappling ones), on the whole I just got sick of the gadgets. Maybe I just dont like change, but I miss the simple natural fun of running and jumping, with the occassional grab. LBP has never been about complication, and the vast array of gadgets make it over-complicated.
Even beyond that, the sequel lacks the light-hearted charm of the original. The levels are mostly dark and lowly lit, the music is generic (despite a surprise appearance from nightwish) and the narrative is too... Well, it's not good.
Why do simple games need a narrative now? Sigh.
Overall, it's far from a bad game, and I'm sure some amazing levels will come out, but it's not the wow I was hoping for.
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